Inovasi Pengembangan Metode Pembelajaran dengan Menggunakan Real Avatar-Based Learning dalam Pendidikan Keperawatan: A Bridge Connection Theory and Practice di STIKEP PPNI Jawa Barat

Heni Purnama, Dhika Dharmansyah, Nyanyu Nina Putri Calisane, Linlin Lindayani


Virtual learning is one of the most effective and efficient learning methods, especially in improving skills including soft skills. In Indonesia, the problem-based learning methodology (PBL) is the most widely applied but has weaknesses in helping to bridge the students in the application of theory to practice. The purpose of this research was to develop learning method by using avatar-based learning to self-directed learning, which is one of the main competencies of nursing education that is lifelong learning. This study was quasi experiment with one group of intervention. Respondents in this study were nursing students of stratum 1 level four. The Self-Directed Learning Instrument (SDLI) was used to measure this research outcome. The paired t-test was used to evaluate the effectiveness of this method against outcomes. A total of 40 students agreed to participate in the study. Before intervention, the mean score for the total self-directed learning score was 72.3 (SD = 8.97). Based on the results of paired t-test about the effectiveness of real-avatar-based learning on self-directed learning, was found that after applied real-avatar based-learning for Medical Surgical Nursing III course there were an increasing of the self-directed learning (different value = 4.56, p value = 0.001). Learning method by applying real avatar-based learning was effective in improve student’s self-directed learning especially on the aspect of improvement of planning, implementation and self-monitoring. For further research, using more rigors with other outcomes is needed to reinforce the effectiveness of this method.


simulation; real avatar-based learning; self-directed learning; nursing

Full Text:



American Nurse Association. (1980). Definition of nursing. Available from

Anderson, J. K., Page, A. M., & Wendorf, D. M. (2013). Avatar-assisted case studies. Nurse educator, 38(3), 106-109. doi:10.1097/NNE.0b013e31828dc260

Assosiasi Pendidikan Ners Indonesia. (2015). Pendidikan dankurikulum keperawatan. Available from kurikulum_ kbk_aipni_2010.pdf.

Choi, K.-S., He, X., Chiang, V. C.-L., & Deng, Z. (2015). A virtual reality based simulator for learning nasogastric tube placement. Computers in Biology and Medicine, 57, 103-115. doi:10.1016/j.compbiomed.2014.12.006

Claman, F. L. (2015). The impact of multiuser virtual environments on student engagement. Nurse Education in Practice, 15(1), 13-16. doi:10.1016/j.nepr.2014.11.006

Flood, J. L., & Commendador, K. (2016). Avatar case studies: A learning activity to bridge the gap between classroom and clinical practice in nursing education. Nurse educator, 41(1), 3-4. doi:10.1097/nne.0000000000000195

Levett-Jones, T., Bowen, L., & Morris, A. (2015). Enhancing nursing students' understanding of threshold concepts through the use of digital stories and a virtual community called ‘Wiimali’. Nurse Education in Practice, 15(2), 91-96. doi:10.1016/j.nepr.2014.11.014

Liaw, Y. S., Chan, W.-C. S., Chen, F.-G., Hooi, C. S., & Siau, C. (2014). Comparison of virtual patient simulation with mannequin-based simulation for improving clinical performances in assessing and managing clinical deterioration: Randomized controlled trial. Journal of Medical Internet Research, 16(9), e214. doi:10.2196/jmir.3322

Menzel, N., Willson, L. H., & Doolen, J. (2014). Effectiveness of a poverty simulation in Second Life®: Changing nursing student attitudes toward poor people. International Journal of Nursing Education Scholarship, 11(1), 39-45. doi:10.1515/ijnes-2013-0076

O'Flaherty, J. A., & Laws, T. A. (2014). Nursing student's evaluation of a virtual classroom experience in support of their learning bioscience. Nurse Education in Practice, 14(6), 654-659. doi:10.1515/ijnes-2013-0076


  • There are currently no refbacks.